จุลสารนวัตกรรม ฉบับที่ 59 – ประสบการณ์ต่างแดน

Newsletters

Testimony of attending LTLE 2019
by Andang Adi Fitria Hananto

Andang Adi Fitria Hananto

     

        It was a marvellous experience to attend the 8th International Conference on Learning Technologies and Learning Environments (LTLE2019) in Toyama, Japan, last year. The journey was begun with a bunch of procedures and requirements, related to the paper quality, visa application, and support funding, I would have to say that it was worth it fighting for. Moreover, going to Japan was my childhood dream. The conference itself was exactly what I expected. There, I could see prodigious innovations and ideas from brilliant people. Also, there were a lot of inspirational presentations from many participants that I could learn from.

        The committee was very friendly and helpful. Indeed, it was my first time attending sucha huge conference as a participant. I frankly broke out in a cold sweat during the early time, imagining what would happen on the stage. However, they helped me overcome the situation with their assistance and warm smiles. I was in the last group of presentations and the third turn in the group. Right before me was a person who was awarded with the outstanding paper award. I was not only overwhelmed with his project but also his performance on the stage. It, therefore, became an additional pressure for me not to look stupid on my turn. Gratefully, I could manage myself during the presentation although I had a little anxiety to answer some critical questions from the participants. Their enthusiasms to know my product – an educational game to learn searching algorithm concepts – brought me to joy. I tried my best to explain any information that they needed to know about my game and my research. My study, titling “Proposing an online peer-feedback digital-game from a semi-puzzle game-based learning perspective”, discussed an idea about developing a digital-game that was embedded with formative-assessments in order to help students reflect their outcomes from playing the game. I showed them the earlier version of the game that had been studied in a pilot study in that occasion. After the section, I came to some participants that I was interested in their projects. We shared a little more about our ideas and exchanged contacts so we could keep in touch in the future.

        Sadly, I had to enjoy Tokyo and Toyama City alone outside the event. Despite the tight schedule of the conference, I still could manage to have a little entertainment. I mostly walked but, sometimes, I used trains and trams to visit some spots. I also tasted campus style Japanese cuisines in Toyama University which were very student friendly. It took nine-hour night bus journey for me going from Tokyo to Toyama and only took two-hour rapid shinkansen to go back to Tokyo. Thanks to the support funding from Institute for Innovative Learning, Mahidol University, so that I could afford most of the accommodation.

        If you are interested in my study, titled above, you could access it via Google Scholar, IEEE Xplore, and Semantic Scholar.

เนื้อหานี้มีประโยชน์กับท่านหรือไม่ โปรดให้คะแนน

น้อยที่สุดน้อยมากมากที่สุด (No Ratings Yet)
Loading…
Views : 13 views